The real fun of this is selecting your powers for your given archetype. In total, the game contains over 100 different sets of powers, which in turn contain multiple abilities per set. In addition, while playing the game, players have the option to unlock power pools, essentially a third power set that can grant the ability to fly, teleport, extra damage dealing abilities, and more. Primary powers are normally your main abilities that fit in with your archetype, while the secondary powers compliment them with additional skills and powers. Power sets for heroes are divided into two categories: primary and secondary. The real meat of this system comes in with your power sets. The brute itself falls into this category, combining the high melee damage of the scrapper along with the sustainability of a tanker. Some archetypes also blend together, creating a sort of ‘hybrid’ playstyle for players as well. Love pets and supporting them? The unique mastermind archetype is the way to go. Looking for long range damage? The blaster is your best bet. The addition of City of Villains and Going Rogue would see that total balloon up to fifteen different archetypes, all of which are unlockable now in the rogue servers.Įach archetype attempts to offer a specific playstyle. When originally launched, there were only five primary archetypes in City of Heroes, with two “prestige class” archetypes unlockable. The Brute archetype, originally a villain archetype, fits the choice best with the concept. For Tech Raptor, the idea was to make a hero who can be fast but powerful, dishing out damage while taking it in return. We get a ton of choices, from swift scrappers to stealthy stalkers, to even the hero/villain prestige archetypes. Our origin should be, naturally, technology, since it is in the name we selected, and considering he will be a raptor-like character, let’s go for a close quarters melee fighting style.